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inFAMOUS 2 Limited Release Beta: Mission Designers Wanted

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inFAMOUS 2 Limited Release Beta: Mission Designers Wanted

Post by CraZoY on March 15th 2011, 1:42 am



+ Posted by Karl Deckard // Senior Game Designer, Sucker Punch






Want to become Famous? Want to become a Mission Designer and have your mission appear in inFAMOUS 2? As promised, here are the juicy details of how to participate in the inFAMOUS 2 Limited Release User Generated Content (UGC) Beta.
Potential candidates can sign up at http://www.infamousthegame.com/en_US/infamous2/register.html
starting on Monday March 14th at 12pm Noon Pacific Time using the “Sign
Up for the UGC Beta” link on the front page. The sign-up period will
only last for one week, ending March 21st at 2pm
Pacific, so don’t miss your chance to create. Using what can only be
described as “voodoo magic,” we will select a group of lucky winners to
participate in the Beta Test, starting April 12th. The ambitious and
talented Mission Designers that are selected will be emailed a golden
ticket, which is technically called a Beta Voucher, in early April. The Beta Vouchers will be sent out in phases, so if you do not get one immediately, you may receive one later on. Don’t let it get spam-filtered out, because it’s the only way you can get in!
All the legal requirements will be available via a link on infamousthegame.com;
read it, know it, live it, because you don’t want your mission not
making the cut, for whatever reason. That would be weak. For instance:
Did you know that, even if you already registered to the website, you
will need to re-register?
See what I mean? You didn’t. Neither did I, but it is a legal
requirement. You need to register your email on the registration page,
by clicking the cleverly-titled checkbox that says “Enter me into the UGC Beta Program Sweepstakes.”
Also, this UGC Beta sign up is only open to US residents, as there is a separate process for other territories.
We want to see what you can do, so don’t sleep on this. Keep in mind, the best of these missions will be handpicked by Sucker Punch to auto-populate into every user’s game world on or near the launch day of inFAMOUS 2.
If that smells like win to you, then do your best to be creative,
innovative, and to polish your mission(s) to the quality of a shipping
title. Beta participants will lead the way at launch, but once the game
is released, the floodgates open for mission designers around the globe
to Become FAMOUS.

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CraZoY
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